Skyforge: Golem Battle
Design, scripting and balance: Sergey Zubenko
Level artist: Phil Kovalev
Golem battle was inspired by Legend of The Poro King game mode in League of Legends.
Since Skyforge is completely different from League of Legends I had to rethink and rework Legend of The Poro King gameplay a great deal. Main goal was to make players teamfight for objectives, not just randomly fight across the level for the kills. Also, because teams in this arena is smaller then in regular PvP in skyforge, each player can feel his importance for the team.