As a Senior Level Designer my main responsibility is to develop and support Global Operations mode. Today I, finally, can show some of my work.
The new Global Operations mode needs new maps as fast as possible and as much as possible. So, the decision was to convert some of already existing maps to Global Ops maps. Our first choice was Ghostfield, because this map is different from existing Desert Crossing and Barren Divide maps, and it has good narrative and believable objectives to fight for.
Although, in the process of development, we decided to give this map good visual update, because original map was one of first developed, and it was lagging behind other maps in terms of visuals and art. Together with visual rework, we carefully investigated the stats of the map, and decided to change map topology, to better meet the Balance 2.0 demands. So the map became a little bigger, with more covers and side routes to give a gameplay more variety.